Beat Box presents networked CAVE participants with a playful
environment of interactive virtual sound machines.
Each machine acts as a sequencer and has a unique
periodic duration. The machines control, respectively,
percussion sounds, ambient loops and bass sounds.
Beat Box is virtual sonic chronometry as the environment
develops visually and aurally by manipulating the sound machines.
Participants cycle through sound selections and give voice to
an interval by introducing it to a thoroughly odd indigenous head.
Each head represents a distinct moment in a sequence that
contributes to the resultant delivery of the collective instruments.
Acknowledgment:
Indiana University/ Office of the Vice President for Information
Technology, USA; University of Illinois at Chicago/ Electronic
Visualization Laboratory, USA; University of Illinois at Champaign-Urbana/
National Center for Supercomputing Applications, USA; University of
Buffalo/ New York State Center for Engineering Design and Industrial
Innovation, New York, USA; USA National Science Foundation CDA- 9601632;
Ygdrasil (YG), a VR authoring system by
Res Umbrae; and Quanta.
Contact
Margaret Dolinsky
Indiana University, USA
dolinsky@indiana.edu
Edward J. Dambik
Indiana University, USA
dambik@indiana.edu
Collaborators
Margaret Dolinsky, Edward Dambik, Indiana University, USA
Dave Pape, Res Umbrae, USA
http://dolinsky.fa.indiana.edu/beatbox/